


And of course, not crashing is important too, so it’s a game about fast precision while also being strategic, and it manages to feel completely natural as you play. You have limited amounts of ammo and nitro to use, so you have to be smart about scrapes, and just running zombies over in order to be prepared for when there’s fat, red, regenerating zombies on all sides. Really, Zombie Highway 2 is about resource management.

The real key is to scrape them off of obstacles nearby, also using the new nitro functionality to help get an extra damage boost, because those pesky undead get ever-tougher as the run goes longer. Thankfully, your co-pilot can shoot out the windows, but ammo is limited. The setup is that it’s the post-apocalypse, and zombies are just littering the roadways, and you, dear driver, are trying to drive as far as possible without those jerks jumping on and tilting you over. This is a free-to-play game that features many of the trappings of the business model, two-tier currencies, and incentivized video ads, but it makes them feel optional, and doesn’t get in the way of being a fun, zombie-splattering good time. Free-to-play gets a bad rap among a lot of serious mobile gamers, and often for good reason: there are many games which devolve and infantilize their design because it’s more profitable to do so.
