

Oath: The character has sworn some sort of oath that dictates their thoughts and actions, shaping their moral view of the world. This favor may be called in a little at a time, prolonging the Obligation. Regardless, the favors are stacking up, and soon they're going to be asked to pay them back or return the favor. Perhaps officials looked the other way when they smuggled in goods, or a friend got them out of prison.
STAR WARS EDGE OF THE EMPIRE XP PER SESSION PC
This could include providing care for or assistance to siblings or parents, the management of an inheritance, trust, or family business, or simply mediating between squabbling family members.įavor: The PC owes a big favor. Unlike the Oath Obligation (see below), a Dutybound character has some legal or ritualistic bind to an organization or cause making it extremely difficult or detrimental if they fail to live up to that commitment.įamily: The character has deep ties with their family that require a great deal of time and attention. To make matters worse, depending on who owns the debt, even fully paying it off might not get the character completely off the hook-if the character can get that money, they can surely get more.ĭutybound: The PC has a deep sense of duty that they feel compelled to fulfill, such as military service, making good on a contract, or following some sort of thieves' code. Perhaps the PC has a huge gambling debt to a Hutt, is indebted to the Czerka Corporation for their starship, owes a wealthy family for patronage, or has some other serious financial obligation. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove their innocence.ĭebt: The character owes someone a great deal, whether that debt consists of money or something else. What they did to earn this mark is up to their background, and the severity of their actions can be based on the size of their Obligation.Ĭriminal: The character has a criminal record, or was accused of a crime (perhaps one they didn't even commit), and is somehow embroiled in the legal system. This may be in the form of a legal warrant or a contract by criminals, collection agencies, or even someone who felt their honor violated in some way. In order to keep the secret safe, the character must do what they are told, although the blackmailer is savvy enough to keep the demand simple enough to maintain the blackmail for as long as possible, generally demanding money or favors.īounty: For some reason, the character has a price on their head. To make matters worse, the blackmailer possesses evidence that could possibly leak out-a holovid, bank records, a weapon used during a crime, and so on. The target of the betrayal may seek answers, compensation, or simply revenge.īlackmail: Someone has discovered one of the PC's dirty secrets and is using that knowledge for some sort of gain. Whether it's as simple as a betrayed confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character and affects their everyday life. The exact nature depends on the addiction, but the character finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from to to skill checks.īetrayal: This Obligation can work in one of two ways: either the character is the target of a deep and personal betrayal, or the character is the one who betrayed others. Avoiding this Obligation has an almost immediate result - withdrawal. dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the character devotes a lot of time, energy, and resources to pursuing or obtaining the object of their addiction. Whether it's a physical addiction to stims. Addiction: The character has a strong addiction they must keep feeding.
